SNAP Mathfairs
  • Home
  • Guidelines
  • Organizing
    • Organizing & Preparing for the Fair
    • Choosing a Theme
    • Different Types of Displays
    • Some Typical Projects
    • Who to Invite
    • Optional Timelines
    • Math Fair Club
  • Grading
    • Assessment Checklist (Grade 7)
    • Evaluation Guidelines (Grade 9)
    • Rubric for a Math Fair (Grade 12)
    • Marking Guide (Grades 5 and 6)
    • Math Fair Club Evaluation (Grades 4 and 5)
  • Resources & Contacts
    • Puzzle Sources
    • Contacts
    • Workshops and Conferences
  • Puzzles
    • Level 1 Puzzles >
      • Spoke Sum
      • Number Wheel
      • Buggy Jump
      • Pyramid
      • Nine Men in a Trench
      • Star Jump
      • Circle Jump
      • Circle Jump II
      • Four Cottages
      • Free the Animals
      • Sam's House
      • About the Solutions
      • Solutions - Level 1
    • Level 2 Puzzles >
      • Neighbourhood Sums
      • Eight Squares
      • Soko Puzzle I
      • Soko Puzzle II
      • Abdication
      • Regime Change
      • Stairways to Heaven
      • Catacombs
      • About the Solutions
    • River Crossing Puzzles >
      • The fox, the goose, and the grain
      • The fox, the goose, and the grain, and the dog
      • The mouse, the elephant, the dog, and the cat
      • Soldiers and children
      • Animal Crossing
      • The Three Thieves
      • The Missionaries and the Cannibals
      • Quarrelsome Boys
      • Jealous husbands
      • A Handful for the Farmer
      • The farmer, his children, and their pets
      • About the Solutions
    • Sudoku-Type Puzzles >
      • Cats, Cows, and Pigs
      • Latin Squares
      • Apple and Bananas I
      • Apple and Bananas II
      • Apple, Bananas, and Cherries
      • Four Skyscraper Puzzles
      • Colourful Cats and Pigs I
      • Colourful Cats and Pigs II
      • The Wizard's Hats
      • Four Colours
      • About the Solutions
    • Other Puzzles >
      • Catch the Thief
      • Cherry Glasses
      • Coin Jumping I
      • Coin Jumping II
      • Evensies
      • The 22 Game
      • Switch Positions
      • Spellbound Frogs
      • The Die Hard Jugs
      • About the Solutions
    • About the Solutions
  • About SNAP
    • Our Mandate
    • Our Supporters
    • Who Are We?
    • Curriculum Connections
    • The SNAP Approach and "Inquiry-Based Learning"
    • Some History
  • Gallery

Neighbourhood Sums

In each of the two boards below, put each of the counters numbered 1, 2, 3, 4, 5 and 6 into a different circle. You score 1 point for a circle if the number printed next to the circle is equal to the sum of the numbers on the counters in all neighbouring circle. (Circles are neighbours if they are connected by a line.) The object is to get as high a total score as possible.
Picture
Based on a puzzle in Paul Vaderlind's The Inquisitive Problem Solver.